Case Studies
Cosa è stato chiesto, cosa ho scelto, cosa è cambiato nella scena.
In riva al mare, prima entrata del tema (Spiaggia)
Soggetto Obsoleto · Reveal · 01:44
01:44Entrata del temaCadenza maggiore-minoreTicchettio al pianoEmozioneRilascio
In riva al mare, prima entrata del tema (Spiaggia)
Soggetto Obsoleto · Reveal · 01:44

Marco raggiunge la spiaggia. Suo padre e gia li, di fronte al mare. Questo e il primo cue in cui la colonna sonora puo finalmente fiorire. La musica deve aprire uno spazio emotivo dall'interno, non illustrare il luogo.
- A: Solo tick del piano. Nessun tema. Troppo freddo, nessuna porta emotiva.
- B: Tema sulla rivelazione del padre (archi leggeri + piano + synth arioso), stop appena prima della richiesta di sedersi.
- C: Tema prima, durante la camminata. Risulta manipolativo e anticipa il momento.
Obiettivo: sbloccare le emozioni di Marco per la prima volta dopo un intero film di trattenimento, ma senza catarsi. 0:00-0:32: solo tick del piano, che fungono da orologio emotivo (tempo sospeso, nessuna melodia). 0:32-1:44: il tema, in Sol maggiore, entra sulla rivelazione del padre con piano in primo piano, archi leggeri e un letto di synth arioso. L'orchestrazione resta volutamente pulita e trattenuta per aprire spazio senza spingere lo spettatore, poi taglia prima di 'Posso sedermi qui con te?' cosi il dialogo arriva pulito. L'armonia mantiene un colore maggiore ma atterra in minore: Sol-Fa#m-La-Mim, con Si minore trattenuto fino all'accordo finale (promessa trattenuta, rilascio non completo).
- Formato delivery: WAV (linear PCM)
- Specifiche: 48 kHz, 24-bit
- Sync: allineato al picture finale
- Stem: Piano, Archi, Synth
- Alt: versione ridotta per dialogo/flessibilita editoriale
- Nomi file puliti e versioning
I Veneti Antichi, La Battaglia con gli Spartani (Azione)
I Veneti Antichi · Action · 04:59
04:59Battle rhythmTimbri antichiOrchestra modernaIncipit archi graviTromboni
I Veneti Antichi, La Battaglia con gli Spartani (Azione)
I Veneti Antichi · Action · 04:59

Ricostruzione della battaglia con gli Spartani: tagli rapidi alternati a campi lunghi sul campo di battaglia. Serve drive e chiarezza senza scivolare nel trailer moderno, lasciando sempre priorità a narrazione storica e sound design.
- A: Pulse solo percussioni e timbri antichi. Troppo secco e poco narrativo.
- B: Pulse su archi bassi e percussioni, chiamate di ottoni sui cambi. Elementi etnici e antichi come accenti. Orchestra piena solo al primo scontro.
- C: Orchestra piena dall'inizio. Opprimente: appiattisce le dinamiche e copre la narrazione.
Base ritmica su ostinato di archi bassi e pulse di percussioni per sostenere l'accelerazione del montaggio. Timbri etnici e strumenti dal sapore antico entrano come spezia, per dare flavour storico senza modernizzare la scena. I cambi di formazione e i passaggi chiave sono segnati da brevi chiamate di ottoni e da soluzioni armoniche dedicate, così ogni svolta si legge anche a volume basso e senza invadere FX e racconto. Dopo il primo impatto, l'orchestra si apre in sustain controllati e l'armonia respira: tensione sotto pelle, ma spazio sopra per conseguenze e narrazione.
- Formato delivery: WAV (linear PCM)
- Specifiche: 48 kHz, 24 bit (standard richiesto da molte delivery spec, inclusi stems e mix master)
- Sync: allineato al picture lock
- Alt: versione VO friendly con percussioni alleggerite
- Stem: archi, ottoni, percussioni, timbri etnici e antichi (più eventuali synth e bassi)
- Naming: coerente e versionato tra mix e stems
Eris legge, La storia della Banshee e il primo colpo di tosse (Dialogo)
La Sonata Del Chaos · Dialogue · 00:??
00:??Stratificazione del temaSeme del motivoPresagioMotivo della BansheePianoforte
Eris legge, La storia della Banshee e il primo colpo di tosse (Dialogo)
La Sonata Del Chaos · Dialogue · 00:??

La Sonata Del Chaos e un cortometraggio in cui una fiaba familiare, la Banshee, passa da leggenda raccontata a forza reale dentro casa. La storia segue Eris attraverso il lutto per la morte della sua insegnante di violino, e l'idea della Banshee diventa poi inseparabile da una malattia incurabile che colpisce la madre e poi Talia. Questo cue si trova dentro una calda conversazione della buonanotte dove il mito viene pronunciato ad alta voce, e il colpo di tosse della madre lo riformula silenziosamente come qualcosa gia dentro casa.
- A: Solo tema di Eris su piano morbido, nessun altro riferimento.
- B: Tema di Eris piu un breve accenno a Talia, ancora puramente domestico.
- C: Tema di Eris al piano, un delicato accenno a Talia, e un accento minimo della Banshee esattamente sul colpo di tosse, poi ritorno immediato alla neutralita domestica.
Ho trattato questo come un bed per dialogo con funzione di leitmotif. Il piano porta Eris in un profilo fragile e domestico per mantenere la scena umana. Talia appare come un marcatore di calore incompleto per costruire attaccamento presto. Sul colpo di tosse, un'impronta minima della Banshee trapela brevemente. E un contorno, non una frase completa. Il punto e connettere mito e malattia come due facce della stessa forza narrativa, mantenendo la scena credibile e intima.
- Formato delivery: WAV (linear PCM)
- Specifiche: 48 kHz, 24-bit
- Sync: allineato al picture finale
Il racconto della madre, Motivo della Banshee in primo piano (Dialogo)
La Sonata Del Chaos · Dialogue · 00:52
00:52LeitmotivRichiamo del motivoTema in primo pianoPresagioMistero
Il racconto della madre, Motivo della Banshee in primo piano (Dialogo)
La Sonata Del Chaos · Dialogue · 00:52

La Sonata Del Chaos e un cortometraggio in cui una fiaba familiare, la Banshee, passa da leggenda raccontata a forza reale dentro casa. La storia segue Eris attraverso il lutto per la morte della sua insegnante di violino, e l'idea della Banshee diventa poi inseparabile da una malattia incurabile che colpisce la madre e poi Talia. La madre racconta alla figlia la leggenda della Banshee. Il motivo esiste gia nella colonna sonora, ma qui diventa udibile e centrale per la prima volta, portando la scena senza calpestare il dialogo.
- A: Solo room tone e pad leggero. Dialogo chiaro ma nessun seme tematico.
- B: Bed di piano piu breve motivo sulla prima menzione della Banshee.
- C: Motivo completo presto. Attira troppa attenzione lontano dalla storia.
Scrittura orchestrale guidata dal piano costruita come cardine narrativo, non come mood di sottofondo. A 0:09 il tema di Eris entra al piano: si apre in Do maggiore, scivola immediatamente nella sottodominante minore (Fam), poi pivota in Do minore e lo conferma attraverso una riconferma cadenzale. Questa svolta armonica 'da luce a ombra' rende lutto e inquietudine parte del DNA del tema mantenendo il dialogo della madre incontaminato. A 0:32 il motivo di Talia e brevemente accennato in Sib, intenzionalmente in attrito con il centro in Do minore di Eris. L'attrito si legge come vulnerabilita che entra nella stanza, non come decorazione melodica. Subito dopo, il motivo della Banshee appare in viole e dulcimer a martello. L'attacco percussivo delle corde del dulcimer da una texture 'aliena' che suggerisce il mostruoso e l'ignoto, con un senso controllato di minaccia. Questo e dove al motivo e permesso parlare chiaramente come spina dorsale della scena, non solo come accenno di sottofondo. Sul colpo di tosse della madre, il cue introduce l'idea della 'malattia' (0:48 fino alla fine): correlata al materiale della Banshee ma non identica, cosi il film puo poi separare il folklore come mito dalla malattia come corpo, mantenendoli comunque psicologicamente collegati.
- Formato delivery: WAV (linear PCM)
- Specifiche: 48 kHz, 24-bit
- Sync: allineato al picture finale
A Close Encounter in the Wood, Scream to Face-to-Face (Reveal)
La Sonata Del Chaos · Reveal · 01:02
01:02Passaggio del motivoCrescendo orchestraleRitmo di corsaStop seccoCelesta
A Close Encounter in the Wood, Scream to Face-to-Face (Reveal)
La Sonata Del Chaos · Reveal · 01:02

La Sonata Del Chaos is a short film where a family folktale, the Basci (Banshee), shifts from a spoken legend into a real force inside the home. The story follows Eris through grief after her violin teacher’s death, and the Banshee idea later becomes inseparable from an incurable illness that hits the mother and then Talia. In this scene Eris wakes from a nightmare, hears Talia coughing, checks on her, then hears the Banshee screaming from the woods. She goes outside to confront it and finds it face-to-face.
- A: Atmosphere only, save the motif for the reveal. Too neutral and the run feels less motivated.
- B: Talia motif on celesta at 00:00, Banshee incipit in contrabasses at 00:20, orchestral climb into celli, violas, violins, then a more rhythmic drive for the run, hard stop on reveal.
- C: Banshee theme stated strongly before the scream. It announces the monster early and kills the discovery.
This cue is built as an identity handoff. 00:00: Talia’s motif enters on celesta, framing the house as fragile and innocent. 00:20 to end: the Banshee incipit starts in contrabasses, then transfers upward to celli, violas and violins, as if the threat is rising out of the ground and taking over the sonic space. As Eris runs into the woods the writing becomes more rhythmic, turning the motif into propulsion rather than a static horror colour. The cue ends exactly when Eris sees the Banshee, creating a hard stop that lets the face-to-face moment land on the image instead of on a musical sting.
- Delivery format: WAV (linear PCM)
- Specs: 48 kHz, 24-bit
- Sync: aligned to final picture
- Alt: no-music
- Stems: pads, room tone
Talia's Farewell, Last Story (Reveal)
La Sonata Del Chaos · Reveal · 02:00
02:00Supporto al dialogoEmozioneRilascio
Talia's Farewell, Last Story (Reveal)
La Sonata Del Chaos · Reveal · 02:00

La Sonata Del Chaos is a short film where a family folktale, the Basci (Banshee), shifts from a spoken legend into a real force inside the home, later inseparable from an incurable illness that hits the mother and then Talia. In this scene Eris reads Talia’s favourite story one last time. The music functions as a soft eulogy: it does not comment on death, it accompanies the act of love that survives it.
- A: Only pads and choir. Too vague, lacked emotional contour.
- B: Strings-led melody with soft synth bed and wordless choir, held back dynamically under the reading.
- C: Stronger orchestral swell. Felt theatrical and pulled focus.
D minor, built as a lullaby that slowly becomes a requiem. The cue starts at 00:00 with warm strings, a soft synth bed, and wordless choir, not to dramatise the moment, but to make it feel sacred and close, like a whispered funeral praise. The orchestration stays light on purpose, so Eris’ reading remains the foreground and the music feels like a private breath around it. Harmonically the cue sits in D minor, one whole step above the Banshee’s centre, as if Talia’s innocence is placed ‘above’ the curse rather than inside it. That distance is the point: the illness wins physically, but the music frames Talia as untouched in spirit. The choir stays pure and non-theatrical, almost like air, while the strings carry the melody with long, unbroken lines, avoiding sharp attacks. By the final stretch the harmony stops searching and simply accepts. The cue does not resolve with triumph. It resolves with tenderness. It ends at 02:00 like the last page of a story being closed, gently, without noise.
- Delivery format: WAV (linear PCM)
- Specs: 48 kHz, 24-bit
- Sync: aligned to final picture
- Alt: lighter pulse
- Stems: pulse, low hits, textures
Opening Titles, Glass Resonance and the Storm Theme (Main Titles)
Claudio re · Atmosphere · 01:48
01:48Titoli di testaLeitmotivOrchestra modernaTexture risonanteParanoia del potere
Opening Titles, Glass Resonance and the Storm Theme (Main Titles)
Claudio re · Atmosphere · 01:48

Claudio re is inspired by Hamlet. Claudio murders his own brother to take the crown and the queen, then rules under a surface of stability while the crime keeps echoing through the court. His guilt is real, but his repentance is not: he refuses the price of redemption because he will not give up what he stole. That split turns into paranoia, a cold logic of power: if he rose through blood, he can be taken by blood. The opening titles introduce the film’s core idea, the “storm”: not weather, but the irreversible disturbance Claudio has unleashed, moral, political, and psychological. The score’s job here is to make the world feel cracked from the first frame, and to establish the storm theme as consequence advancing, not as decorative mood.
- A: Orchestra-only. Too period, lacked psychological edge.
- B: Modern orchestra + synth pressure with bowed-glass resonance, then storm theme introduced as a slow advance.
- C: Heavier synth dominance. Felt less cinematic and reduced the tragic weight.
Hybrid modern orchestra and synth. The bowed-glass resonant colour is used as a signature hit only when the title appears, a brief, cutting vibration that reads as a crack in the world. Underneath, tension is held back until a short crescendo in strings and brass builds pressure, then the storm theme breaks in suddenly, like control snapping into consequence. The reference behaviour from Giacchino’s The Batman is used as a model for weight and clarity (low-register authority, simple thematic identity), but the impact here is defined by contrast: restraint first, then a sharp thematic eruption. The storm is not weather. It is Claudio’s irreversible disturbance made audible.
- Delivery format: WAV (linear PCM)
- Specs: 48 kHz, 24-bit
- Sync: aligned to final picture
My Sin is Rotten, The Crown Trap (Dialogue)
Claudio re · Dialogue · 01:27
01:27MonologueHarmonic corrosionSynth ambientaleMotivo al pianoViola da gamba
My Sin is Rotten, The Crown Trap (Dialogue)
Claudio re · Dialogue · 01:27

Claudio re is inspired by Hamlet. Claudio murders his own brother to take the crown and the queen, then rules under a surface of stability while the crime keeps echoing through the court. His guilt is real, but he refuses the price of repentance because he will not give up what he stole. In this monologue he names the sin as rotten and admits it is the oldest curse, the murder of a brother, then exposes the trap: forgiveness cannot ‘go through’ while he remains in possession of the fruits of the murder, the crown, ambition, and the queen. The cue mirrors that contradiction: a veneer of nobility struggling to stand over something fundamentally corrupt.
- A: Only synth ambience. Too flat, lacked character identity.
- B: Piano motif + dark ambient contamination, then D minor theme reveal with historical colour and rotten brass tail.
- C: More orchestral emotion. Felt sympathetic and reduced the rot.
The harmonic language is built around Claudio’s piano motif, kept exposed and intimate, then surrounded by dark ambient synth layers as if the camera is entering his sick mind and distorted emotional space. The piano carries the ‘human’ confession, while the synth bed acts like an internal fog that never clears. To underline the rot, the harmony is deliberately contaminated: non-chord tones, chromatic neighbours and foreign notes sit against the implied chordal centre, creating a controlled discomfort that reads as thought decay rather than jump-scare dissonance. These tensions must stay small and persistent, never turning into a dramatic gesture, so the audience feels the stench as something embedded in him. Orchestral elements appear sparingly as shadows, adding weight without stealing speech. The cue ends at 01:27 without a redemptive resolution, leaving Claudio suspended between confession and refusal.
- Delivery format: WAV (linear PCM)
- Specs: 48 kHz, 24-bit
- Sync: aligned to final picture
My Crown, My Ambition, My Queen. The Crown Trap (Dialogue)
Claudio re · Dialogue · 01:27
01:27MonologueHarmonic corrosionSynth ambientaleMotivo al pianoViola da gamba
My Crown, My Ambition, My Queen. The Crown Trap (Dialogue)
Claudio re · Dialogue · 01:27

Claudio re is inspired by Hamlet. Claudio murders his own brother to take the crown and the queen, then rules under a surface of stability while the crime keeps echoing through the court. His guilt is real, but he refuses the price of repentance because he will not give up what he stole. In this monologue he names the sin as rotten and admits it is the oldest curse, the murder of a brother, then exposes the trap: forgiveness cannot ‘go through’ while he remains in possession of the fruits of the murder, the crown, ambition, and the queen. The cue mirrors that contradiction: a veneer of nobility struggling to stand over something fundamentally corrupt.
- A: Only synth ambience. Too flat, lacked character identity.
- B: Piano motif + dark ambient contamination, then D minor theme reveal with historical colour and rotten brass tail.
- C: More orchestral emotion. Felt sympathetic and reduced the rot.
The harmonic language is built around Claudio’s piano motif, kept exposed and intimate, then surrounded by dark ambient synth layers as if we are entering his sick mind and distorted emotional space. Non-chord tones and foreign notes contaminate the implied centre, creating a controlled, persistent discomfort that reads as moral rot rather than theatrical dissonance. On the ‘Light! Light!’ section the cue reveals Claudio’s theme in full, in D minor. It carries a dramatic, almost ‘noble’ contour, but the nobility is a veneer: trombones stain the tail of phrases with a rotten aftertaste, and cadences refuse clean closure. Before “My queen?” the line is entrusted to viola da gamba, and historical colours (monochord, hurdy gurdy) enter to evoke the antique weight of the tale without turning it into pastiche. On the words “my queen” the orchestration blooms: full orchestra joins, the ancient instruments remain present, and the synth bed deepens, creating an epic surge of self-justification. The cue then undercuts that grandeur: final chords are deliberately dissonant and the trombones bring the corruption to the surface on Claudio’s last words. It does not resolve as repentance. It hangs as consequence, designed to connect seamlessly into the following section where Claudio’s guilt turns into confrontation and he is killed.
- Delivery format: WAV (linear PCM)
- Specs: 48 kHz, 24-bit
- Sync: aligned to final picture
No Shuffling Up There, The Spectre Wins (Vision Fight)
Claudio re · Action · 00:??
00:??Tempo automationBraams dissonantiKick a battitoVisioneColpa
No Shuffling Up There, The Spectre Wins (Vision Fight)
Claudio re · Action · 00:??

“But not up there? Ah no. Up there there is no trickery, eh? There, action exists in its true nature. And we ourselves are compelled to bear witness, as beggars, on the forehead of our guilt. Anyone. And then, what remains? [Music]” Claudio enters the imagined duel with the Spectre, is dominated and stabbed. The music starts when the words end.
- A: Dissonant braams only, no kick.
- B: Kick at a constant tempo, no slowdown and no stop.
- C: Braams plus benders plus a kick that accelerates, then slows to a stop on the stab.
Dissonant synth braams and unstable benders. Kick with tempo automation that mimics a heartbeat: it accelerates with anxiety and fear, then progressively slows until it stops when the Spectre stabs Claudio.
- Delivery: WAV, 48 kHz, 24-bit
- Stems: Braams, Benders, Kick, FX (labelled for post)
- Sync: kick stop aligned to the stab
What If A Man Can't Regret, The Prayer That Fails (Dialogue)
Claudio re · Dialogue · 01:03
01:03RilascioEmozione
What If A Man Can't Regret, The Prayer That Fails (Dialogue)
Claudio re · Dialogue · 01:03

“...try what repentance can do. What can it not do? Yet what can it do if a man cannot repent? To die, to sleep, and heart attack. And with a sleep, to say we end the heartache and the thousand natural shocks of flesh. This is a consummation to be wished, devoutly to be wished. To die, to sleep—do we not dream ahead? bent close, stubborn, and you, heart of steel snares. Yes, but I orbit, like muscles in a child, just gone. Everything can end... ...repenting. [Music]” Claudio searches for a path to repentance but remains trapped by the real price of redemption. The scene works as a distorted echo of Hamlet’s central knots: conscience, guilt, the impossibility of action, and the desire for an end as escape.
- A: Distant drone + hit, no theme.
- B: String ostinato + ascending trombones, no theme.
- C: Drone + ostinato + trombones + theme entrance on sparse sampled violins + hit.
Distant drum drone as judgment. Repetitive ostinato violins. Ascending dissonant trombones. Theme entrance on sparse sampled violins with intertwined aching lines. Trombones and percussion hits as fate advancing.
- Delivery: WAV, 48 kHz, 24-bit
- Stems: Drone, Violins (ostinato), Trombones, Theme strings, Percussion hits (labelled for post)
- Mix: dialogue safe, low end controlled, hits kept short for editorial flexibility
