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Case Studies

Cosa è stato chiesto, cosa ho scelto, cosa è cambiato nella scena.

In riva al mare, prima entrata del tema (Spiaggia)

Soggetto Obsoleto · Reveal · 01:44

In riva al mare, prima entrata del tema (Spiaggia) thumbnail
01:44
Entrata del temaCadenza maggiore-minoreTicchettio al pianoEmozioneRilascio
Obiettivo
Aprire le emozioni di Marco per la prima volta, senza trasformare il momento in catarsi. Far entrare il tema sulla rivelazione del padre, poi tagliare prima della prima battuta cosi il dialogo arriva pulito.
Risultato
La scena finalmente respira, ma il finale atterra in minore, mantenendo il rilascio incompleto. Il tema si legge come riconoscimento, non come commento.
Consegna
Mix finale piu alternate, etichettate chiaramente. Revisioni tracciate.
Video
Contesto

Marco raggiunge la spiaggia. Suo padre e gia li, di fronte al mare. Questo e il primo cue in cui la colonna sonora puo finalmente fiorire. La musica deve aprire uno spazio emotivo dall'interno, non illustrare il luogo.

Timing
Entra: 00:00 Iniziano i tick del piano (tempo sospeso, nessuna melodia)
Shift: 00:32 Il tema entra sulla rivelazione del padre
Esce: 01:44 Taglio prima di 'Posso sedermi qui con te?'
Nota: Questo e intenzionalmente il primo cue completo. Apre il film emotivamente, ma esce prima della prima battuta cosi il dialogo arriva incontaminato.
Brief
Desiderato: Trattenimento. Respiro interno. Musica che sembra nata dentro la scena.
Evitare: Melodramma. Emozione telefonata. Coprire la prima battuta.
Direzione
  • A: Solo tick del piano. Nessun tema. Troppo freddo, nessuna porta emotiva.
  • B: Tema sulla rivelazione del padre (archi leggeri + piano + synth arioso), stop appena prima della richiesta di sedersi.
  • C: Tema prima, durante la camminata. Risulta manipolativo e anticipa il momento.
Scelta finale: B
Linguaggio musicale

Obiettivo: sbloccare le emozioni di Marco per la prima volta dopo un intero film di trattenimento, ma senza catarsi. 0:00-0:32: solo tick del piano, che fungono da orologio emotivo (tempo sospeso, nessuna melodia). 0:32-1:44: il tema, in Sol maggiore, entra sulla rivelazione del padre con piano in primo piano, archi leggeri e un letto di synth arioso. L'orchestrazione resta volutamente pulita e trattenuta per aprire spazio senza spingere lo spettatore, poi taglia prima di 'Posso sedermi qui con te?' cosi il dialogo arriva pulito. L'armonia mantiene un colore maggiore ma atterra in minore: Sol-Fa#m-La-Mim, con Si minore trattenuto fino all'accordo finale (promessa trattenuta, rilascio non completo).

Note tecniche (post)
  • Formato delivery: WAV (linear PCM)
  • Specifiche: 48 kHz, 24-bit
  • Sync: allineato al picture finale
  • Stem: Piano, Archi, Synth
  • Alt: versione ridotta per dialogo/flessibilita editoriale
  • Nomi file puliti e versioning
Traccia: Sitting on the Seashore

I Veneti Antichi, La Battaglia con gli Spartani (Azione)

I Veneti Antichi · Action · 04:59

I Veneti Antichi, La Battaglia con gli Spartani (Azione) thumbnail
04:59
Battle rhythmTimbri antichiOrchestra modernaIncipit archi graviTromboni
Obiettivo
Costruire un battle cue in stile blockbuster che sostenga il montaggio senza coprire narrazione e FX. Tenere una spina dorsale ritmica leggibile e riservare i picchi ai beat chiave, così la scena resta chiara e il tono storico rimane credibile.
Risultato
La scena corre, ma non diventa rumore. Il ritmo resta agganciato ai tagli, gli impatti arrivano con peso, e nei momenti di lettura la musica si apre e lascia spazio alla narrazione.
Consegna
Mix finale più una versione alternativa con percussioni alleggerite per voce e dialoghi. Stems ordinati e nominati in modo coerente, pronti per la post.
Video
Contesto

Ricostruzione della battaglia con gli Spartani: tagli rapidi alternati a campi lunghi sul campo di battaglia. Serve drive e chiarezza senza scivolare nel trailer moderno, lasciando sempre priorità a narrazione storica e sound design.

Timing
Entra: 00:00 Campo largo sul campo di battaglia. Entra il pulse, sobrio e leggibile.
Shift: 02:06 Primo scontro. Gli accenti si agganciano ai tagli e il peso sale senza saturare la scena.
Esce: 04:59 Campo largo sulle conseguenze. Il cue si rilascia in sustain controllato.
Nota: Mantenere il cue snello fino al primo scontro. Evitare colpi costanti: i picchi devono leggere come svolte narrative, non come intensità continua. In due passaggi chiave, usare un cambio armonico dedicato per evidenziare la transizione senza alzare volume.
Brief
Desiderato: Drive, chiarezza e peso. Tono storico con orchestra e timbri antichi come colore, mai estetica da trailer.
Evitare: Percussioni muro a muro, colpi sovradimensionati, o musica che maschera narrazione e sound design.
Direzione
  • A: Pulse solo percussioni e timbri antichi. Troppo secco e poco narrativo.
  • B: Pulse su archi bassi e percussioni, chiamate di ottoni sui cambi. Elementi etnici e antichi come accenti. Orchestra piena solo al primo scontro.
  • C: Orchestra piena dall'inizio. Opprimente: appiattisce le dinamiche e copre la narrazione.
Scelta finale: B
Linguaggio musicale

Base ritmica su ostinato di archi bassi e pulse di percussioni per sostenere l'accelerazione del montaggio. Timbri etnici e strumenti dal sapore antico entrano come spezia, per dare flavour storico senza modernizzare la scena. I cambi di formazione e i passaggi chiave sono segnati da brevi chiamate di ottoni e da soluzioni armoniche dedicate, così ogni svolta si legge anche a volume basso e senza invadere FX e racconto. Dopo il primo impatto, l'orchestra si apre in sustain controllati e l'armonia respira: tensione sotto pelle, ma spazio sopra per conseguenze e narrazione.

Traccia: The Battle
Note tecniche (post)
  • Formato delivery: WAV (linear PCM)
  • Specifiche: 48 kHz, 24 bit (standard richiesto da molte delivery spec, inclusi stems e mix master)
  • Sync: allineato al picture lock
  • Alt: versione VO friendly con percussioni alleggerite
  • Stem: archi, ottoni, percussioni, timbri etnici e antichi (più eventuali synth e bassi)
  • Naming: coerente e versionato tra mix e stems
Traccia: The Battle

Eris legge, La storia della Banshee e il primo colpo di tosse (Dialogo)

La Sonata Del Chaos · Dialogue · 00:??

Eris legge, La storia della Banshee e il primo colpo di tosse (Dialogo) thumbnail
00:??
Stratificazione del temaSeme del motivoPresagioMotivo della BansheePianoforte
Obiettivo
Mantenere la scena tenera e con il dialogo in primo piano, trasformando al contempo il mito familiare in una minaccia reale attraverso un cardine preciso, il colpo di tosse della madre, senza telefonare l'horror.
Risultato
Il beat resta domestico e leggibile. Eris e inquadrata attraverso una morbida dichiarazione al piano, Talia e delicatamente seminata, e il colpo di tosse porta un'impronta minima della Banshee che collega il folklore alla prima crepa fisica.
Consegna
Mix finale piu alternata dialogue-safe, etichettata chiaramente. Revisioni tracciate.
Video
Contesto

La Sonata Del Chaos e un cortometraggio in cui una fiaba familiare, la Banshee, passa da leggenda raccontata a forza reale dentro casa. La storia segue Eris attraverso il lutto per la morte della sua insegnante di violino, e l'idea della Banshee diventa poi inseparabile da una malattia incurabile che colpisce la madre e poi Talia. Questo cue si trova dentro una calda conversazione della buonanotte dove il mito viene pronunciato ad alta voce, e il colpo di tosse della madre lo riformula silenziosamente come qualcosa gia dentro casa.

Timing
Entra: 00:00 Eris finisce di leggere. La famiglia parla della 'Banshee' come una storia della nonna.
Shift: 00:?? La paura sale mentre il mito viene trattato come reale. Talia esprime dubbio e paura.
Esce: 00:?? La madre tossisce tre volte, liquida il fatto, le manda a letto. Tag finale.
Nota: Il dialogo resta primario. Il cue emerge solo come un piccolo accento di motivo sul colpo di tosse, poi si ritrae immediatamente sotto la scena.
Brief
Desiderato: Calda intimita domestica. Dialogo e respiro chiari. Foreshadowing senza segnalare horror. Motivi che possono ricorrere dopo in variazione.
Evitare: Dichiarazione esplicita della Banshee. Musica che compete con il ritmo della lettura. Cambio di genere prematuro verso l'horror. Qualsiasi mascheramento delle consonanti.
Direzione
  • A: Solo tema di Eris su piano morbido, nessun altro riferimento.
  • B: Tema di Eris piu un breve accenno a Talia, ancora puramente domestico.
  • C: Tema di Eris al piano, un delicato accenno a Talia, e un accento minimo della Banshee esattamente sul colpo di tosse, poi ritorno immediato alla neutralita domestica.
Scelta finale: C, perche la Banshee e introdotta come un mito trasmesso dalla famiglia e poi diventa fisica attraverso la malattia della madre. Il colpo di tosse e il ponte piu piccolo dal folklore al corpo, cosi il motivo puo funzionare narrativamente senza annunciarsi.
Linguaggio musicale

Ho trattato questo come un bed per dialogo con funzione di leitmotif. Il piano porta Eris in un profilo fragile e domestico per mantenere la scena umana. Talia appare come un marcatore di calore incompleto per costruire attaccamento presto. Sul colpo di tosse, un'impronta minima della Banshee trapela brevemente. E un contorno, non una frase completa. Il punto e connettere mito e malattia come due facce della stessa forza narrativa, mantenendo la scena credibile e intima.

Traccia: Something Threatening
Note tecniche (post)
  • Formato delivery: WAV (linear PCM)
  • Specifiche: 48 kHz, 24-bit
  • Sync: allineato al picture finale
Traccia: Something Threatening

Il racconto della madre, Motivo della Banshee in primo piano (Dialogo)

La Sonata Del Chaos · Dialogue · 00:52

Il racconto della madre, Motivo della Banshee in primo piano (Dialogo) thumbnail
00:52
LeitmotivRichiamo del motivoTema in primo pianoPresagioMistero
Obiettivo
Portare il leitmotif della Banshee gia stabilito in chiaro fuoco per la prima volta, assegnandolo ai violini mentre piano e arpa sostengono la scena, cosi il dialogo resta pienamente leggibile.
Risultato
Il motivo diventa inconfondibile e memorabile senza sopraffare la scena. Le variazioni successive vengono percepite come richiamo narrativo piuttosto che materiale nuovo, rafforzando la coesione del corto.
Consegna
Mix finale piu alternate, etichettate chiaramente. Revisioni tracciate.
Video
Contesto

La Sonata Del Chaos e un cortometraggio in cui una fiaba familiare, la Banshee, passa da leggenda raccontata a forza reale dentro casa. La storia segue Eris attraverso il lutto per la morte della sua insegnante di violino, e l'idea della Banshee diventa poi inseparabile da una malattia incurabile che colpisce la madre e poi Talia. La madre racconta alla figlia la leggenda della Banshee. Il motivo esiste gia nella colonna sonora, ma qui diventa udibile e centrale per la prima volta, portando la scena senza calpestare il dialogo.

Timing
Entra: 00:00 Madre: 'Si dice...'
Esce: 00:52 Fine del beat del racconto
Nota: Entra sotto la battuta di apertura per seminare il motivo senza rubare l'attenzione.
Brief
Desiderato: Mantenere il dialogo incontaminato lasciando che il mito risulti inquietante.
Evitare: Niente stab horror. Niente crescendo sotto le battute.
Direzione
  • A: Solo room tone e pad leggero. Dialogo chiaro ma nessun seme tematico.
  • B: Bed di piano piu breve motivo sulla prima menzione della Banshee.
  • C: Motivo completo presto. Attira troppa attenzione lontano dalla storia.
Scelta finale: B, perche pianta il motivo senza rubare l'attenzione dalla leggenda.
Linguaggio musicale

Scrittura orchestrale guidata dal piano costruita come cardine narrativo, non come mood di sottofondo. A 0:09 il tema di Eris entra al piano: si apre in Do maggiore, scivola immediatamente nella sottodominante minore (Fam), poi pivota in Do minore e lo conferma attraverso una riconferma cadenzale. Questa svolta armonica 'da luce a ombra' rende lutto e inquietudine parte del DNA del tema mantenendo il dialogo della madre incontaminato. A 0:32 il motivo di Talia e brevemente accennato in Sib, intenzionalmente in attrito con il centro in Do minore di Eris. L'attrito si legge come vulnerabilita che entra nella stanza, non come decorazione melodica. Subito dopo, il motivo della Banshee appare in viole e dulcimer a martello. L'attacco percussivo delle corde del dulcimer da una texture 'aliena' che suggerisce il mostruoso e l'ignoto, con un senso controllato di minaccia. Questo e dove al motivo e permesso parlare chiaramente come spina dorsale della scena, non solo come accenno di sottofondo. Sul colpo di tosse della madre, il cue introduce l'idea della 'malattia' (0:48 fino alla fine): correlata al materiale della Banshee ma non identica, cosi il film puo poi separare il folklore come mito dalla malattia come corpo, mantenendoli comunque psicologicamente collegati.

Traccia: Something Threatening
Note tecniche (post)
  • Formato delivery: WAV (linear PCM)
  • Specifiche: 48 kHz, 24-bit
  • Sync: allineato al picture finale
Traccia: The Mother's Tale

A Close Encounter in the Wood, Scream to Face-to-Face (Reveal)

La Sonata Del Chaos · Reveal · 01:02

A Close Encounter in the Wood, Scream to Face-to-Face (Reveal) thumbnail
01:02
Passaggio del motivoCrescendo orchestraleRitmo di corsaStop seccoCelesta
Obiettivo
Turn a domestic night cue into a real external threat in one clean arc. Start from Talia’s fragile presence, introduce the Banshee identity the moment the scream is heard, drive Eris’ run with rhythm, then stop the music exactly on the first sight of the Banshee so the reveal lands on picture and the line can stay clear.
Risultato
The audience feels the threat arrive as an identity, not as generic horror mood. The escalation motivates Eris’ movement, and the hard stop makes the face-to-face moment hit as a visual shock rather than a musical sting.
Consegna
Final mix plus alternates, clearly labelled. Revisions tracked.
Video
Contesto

La Sonata Del Chaos is a short film where a family folktale, the Basci (Banshee), shifts from a spoken legend into a real force inside the home. The story follows Eris through grief after her violin teacher’s death, and the Banshee idea later becomes inseparable from an incurable illness that hits the mother and then Talia. In this scene Eris wakes from a nightmare, hears Talia coughing, checks on her, then hears the Banshee screaming from the woods. She goes outside to confront it and finds it face-to-face.

Timing
Entra: 00:00 Talia motif enters on celesta.
Shift: 00:20 Banshee incipit starts in contrabasses, then climbs through the strings as Eris runs into the woods.
Esce: 01:02 Cue ends exactly on the first sight of the Banshee.
Nota: No early horror signalling. Use a clear identity handoff at 00:20, then convert the motif into propulsion for the run. End with a hard stop on the reveal so the image, the scream, and the line remain the focus.
Brief
Desiderato: A believable escalation from inside the house to the woods. Clear space for the scream. No trailer stings. Let the reveal land on picture.
Evitare: Generic horror pads. Telegraphed jump scares. Music continuing under the reveal and stealing focus from the face-to-face moment.
Direzione
  • A: Atmosphere only, save the motif for the reveal. Too neutral and the run feels less motivated.
  • B: Talia motif on celesta at 00:00, Banshee incipit in contrabasses at 00:20, orchestral climb into celli, violas, violins, then a more rhythmic drive for the run, hard stop on reveal.
  • C: Banshee theme stated strongly before the scream. It announces the monster early and kills the discovery.
Scelta finale: B
Linguaggio musicale

This cue is built as an identity handoff. 00:00: Talia’s motif enters on celesta, framing the house as fragile and innocent. 00:20 to end: the Banshee incipit starts in contrabasses, then transfers upward to celli, violas and violins, as if the threat is rising out of the ground and taking over the sonic space. As Eris runs into the woods the writing becomes more rhythmic, turning the motif into propulsion rather than a static horror colour. The cue ends exactly when Eris sees the Banshee, creating a hard stop that lets the face-to-face moment land on the image instead of on a musical sting.

Traccia: A Close Encounter in the Wood
Note tecniche (post)
  • Delivery format: WAV (linear PCM)
  • Specs: 48 kHz, 24-bit
  • Sync: aligned to final picture
  • Alt: no-music
  • Stems: pads, room tone
Traccia: A Close Encounter in the Wood

Talia's Farewell, Last Story (Reveal)

La Sonata Del Chaos · Reveal · 02:00

Talia's Farewell, Last Story (Reveal) thumbnail
02:00
Supporto al dialogoEmozioneRilascio
Obiettivo
Write a funeral elegy that stays gentle and intimate, supporting Eris reading without turning the scene into melodrama. Make Talia feel pure and present even as the illness wins, and let the cue carry the goodbye without stealing focus from the story.
Risultato
The scene feels like a tender farewell rather than a dramatic hit. The music reads as love and dignity, with a quiet sense of inevitability. Talia is framed as innocent, while the shadow of the Banshee remains implied, not announced.
Consegna
Final mix plus alternates, clearly labelled. Revisions tracked.
Video
Contesto

La Sonata Del Chaos is a short film where a family folktale, the Basci (Banshee), shifts from a spoken legend into a real force inside the home, later inseparable from an incurable illness that hits the mother and then Talia. In this scene Eris reads Talia’s favourite story one last time. The music functions as a soft eulogy: it does not comment on death, it accompanies the act of love that survives it.

Timing
Entra: 00:00 Eris reads Talia’s favourite story.
Esce: 02:00 End of the farewell beat.
Nota: The cue must stay under the voice and breathe with the reading. No horror signalling. No ‘scare’ gesture. The emotion comes from warmth, restraint, and a slow harmonic surrender.
Brief
Desiderato: Intimate, dialogue-first elegy. No melodrama.
Evitare: Horror signalling. Over-scoring. Masking the reading.
Direzione
  • A: Only pads and choir. Too vague, lacked emotional contour.
  • B: Strings-led melody with soft synth bed and wordless choir, held back dynamically under the reading.
  • C: Stronger orchestral swell. Felt theatrical and pulled focus.
Scelta finale: B
Linguaggio musicale

D minor, built as a lullaby that slowly becomes a requiem. The cue starts at 00:00 with warm strings, a soft synth bed, and wordless choir, not to dramatise the moment, but to make it feel sacred and close, like a whispered funeral praise. The orchestration stays light on purpose, so Eris’ reading remains the foreground and the music feels like a private breath around it. Harmonically the cue sits in D minor, one whole step above the Banshee’s centre, as if Talia’s innocence is placed ‘above’ the curse rather than inside it. That distance is the point: the illness wins physically, but the music frames Talia as untouched in spirit. The choir stays pure and non-theatrical, almost like air, while the strings carry the melody with long, unbroken lines, avoiding sharp attacks. By the final stretch the harmony stops searching and simply accepts. The cue does not resolve with triumph. It resolves with tenderness. It ends at 02:00 like the last page of a story being closed, gently, without noise.

Traccia: Talia's Farewell
Note tecniche (post)
  • Delivery format: WAV (linear PCM)
  • Specs: 48 kHz, 24-bit
  • Sync: aligned to final picture
  • Alt: lighter pulse
  • Stems: pulse, low hits, textures
Traccia: Talia's Farewell

Opening Titles, Glass Resonance and the Storm Theme (Main Titles)

Claudio re · Atmosphere · 01:48

Opening Titles, Glass Resonance and the Storm Theme (Main Titles) thumbnail
01:48
Titoli di testaLeitmotivOrchestra modernaTexture risonanteParanoia del potere
Obiettivo
Set the film’s moral and political fracture from the first frame: a world that looks stable but vibrates with guilt and paranoia. Establish the “storm” theme as the engine of consequence, and frame Claudio as a man with real guilt but no repentance, trapped in the logic of power.
Risultato
The titles land with immediate tension and inevitability. The glass-like resonance reads as a crack in the world, and the storm theme feels like an advancing force rather than decorative atmosphere, aligning the viewer with Claudio’s unstable inner control.
Consegna
Final mix plus alternates, clearly labelled. Revisions tracked.
Video
Contesto

Claudio re is inspired by Hamlet. Claudio murders his own brother to take the crown and the queen, then rules under a surface of stability while the crime keeps echoing through the court. His guilt is real, but his repentance is not: he refuses the price of redemption because he will not give up what he stole. That split turns into paranoia, a cold logic of power: if he rose through blood, he can be taken by blood. The opening titles introduce the film’s core idea, the “storm”: not weather, but the irreversible disturbance Claudio has unleashed, moral, political, and psychological. The score’s job here is to make the world feel cracked from the first frame, and to establish the storm theme as consequence advancing, not as decorative mood.

Timing
Entra: 00:00 Opening titles begin. The bowed-glass resonance hits only on the title reveal.
Shift: 01:12 After a brief strings-and-brass crescendo, the storm theme detonates.
Esce: 01:48 End of opening titles cue.
Nota: The bowed-glass resonance is a signature hit tied to the title reveal, not a continuous bed. The cue holds tension under the surface, then a short crescendo in strings and brass detonates into the storm theme. The storm must feel like a sudden rupture in control, not a gradual swell, and it should remain premium and legible rather than trailer-like.
Brief
Desiderato: Inevitable tension. Modern orchestral weight with controlled synth pressure. A clear thematic identity from the start.
Evitare: Generic trailer hits. Over-the-top horror. Anything that feels like copied Batman rather than a tailored language.
Direzione
  • A: Orchestra-only. Too period, lacked psychological edge.
  • B: Modern orchestra + synth pressure with bowed-glass resonance, then storm theme introduced as a slow advance.
  • C: Heavier synth dominance. Felt less cinematic and reduced the tragic weight.
Scelta finale: B
Linguaggio musicale

Hybrid modern orchestra and synth. The bowed-glass resonant colour is used as a signature hit only when the title appears, a brief, cutting vibration that reads as a crack in the world. Underneath, tension is held back until a short crescendo in strings and brass builds pressure, then the storm theme breaks in suddenly, like control snapping into consequence. The reference behaviour from Giacchino’s The Batman is used as a model for weight and clarity (low-register authority, simple thematic identity), but the impact here is defined by contrast: restraint first, then a sharp thematic eruption. The storm is not weather. It is Claudio’s irreversible disturbance made audible.

Traccia: Storm Theme (Opening Titles)
Note tecniche (post)
  • Delivery format: WAV (linear PCM)
  • Specs: 48 kHz, 24-bit
  • Sync: aligned to final picture
Traccia: The Storm

Per maggiori info sul corto

Claudio Re poster

My Sin is Rotten, The Crown Trap (Dialogue)

Claudio re · Dialogue · 01:27

My Sin is Rotten, The Crown Trap (Dialogue) thumbnail
01:27
MonologueHarmonic corrosionSynth ambientaleMotivo al pianoViola da gamba
Obiettivo
Support Claudio’s confession without granting him redemption. Keep the dialogue pristine while making the ‘rottenness’ feel physical and inescapable: real guilt, no repentance, and paranoia as the logic of power.
Risultato
The monologue lands as self-awareness trapped in denial. The cue reads as inner corrosion rather than sadness, and the tension stays under the speech without masking it.
Consegna
Final mix plus alternates, clearly labelled. Revisions tracked.
Video
Contesto

Claudio re is inspired by Hamlet. Claudio murders his own brother to take the crown and the queen, then rules under a surface of stability while the crime keeps echoing through the court. His guilt is real, but he refuses the price of repentance because he will not give up what he stole. In this monologue he names the sin as rotten and admits it is the oldest curse, the murder of a brother, then exposes the trap: forgiveness cannot ‘go through’ while he remains in possession of the fruits of the murder, the crown, ambition, and the queen. The cue mirrors that contradiction: a veneer of nobility struggling to stand over something fundamentally corrupt.

Timing
Entra: 00:00 Claudio: “My sin is rotten and its stench reaches heaven.”
Esce: 01:27 End of the confession beat. Music releases without redemption.
Nota: Dialogue-first, but the cue has a clear thematic reveal. Claudio’s real theme appears in D minor on the ‘Light! Light!’ section. Before the line “My queen?” the melody is carried by viola da gamba to introduce historical colour. On “my queen” the full orchestra joins, reinforced by the historical instruments and a dark synth bed: it reads as epic self-mythologising, then the mask slips. The ending uses intentionally dissonant chords and a rotten brass aftertaste, with trombones staining the final words, as a narrative bridge into the following sequence where Claudio confronts the spectre in an imagined duel and is killed.
Brief
Desiderato: Dialogue-safe psychological decay. Noble veneer with corruption underneath.
Evitare: Redemptive cadences, big swells, anything that masks the words.
Direzione
  • A: Only synth ambience. Too flat, lacked character identity.
  • B: Piano motif + dark ambient contamination, then D minor theme reveal with historical colour and rotten brass tail.
  • C: More orchestral emotion. Felt sympathetic and reduced the rot.
Scelta finale: B
Linguaggio musicale

The harmonic language is built around Claudio’s piano motif, kept exposed and intimate, then surrounded by dark ambient synth layers as if the camera is entering his sick mind and distorted emotional space. The piano carries the ‘human’ confession, while the synth bed acts like an internal fog that never clears. To underline the rot, the harmony is deliberately contaminated: non-chord tones, chromatic neighbours and foreign notes sit against the implied chordal centre, creating a controlled discomfort that reads as thought decay rather than jump-scare dissonance. These tensions must stay small and persistent, never turning into a dramatic gesture, so the audience feels the stench as something embedded in him. Orchestral elements appear sparingly as shadows, adding weight without stealing speech. The cue ends at 01:27 without a redemptive resolution, leaving Claudio suspended between confession and refusal.

Traccia: My Crown, My Ambition, My Queen
Note tecniche (post)
  • Delivery format: WAV (linear PCM)
  • Specs: 48 kHz, 24-bit
  • Sync: aligned to final picture

Per maggiori info sul corto

Claudio Re poster

My Crown, My Ambition, My Queen. The Crown Trap (Dialogue)

Claudio re · Dialogue · 01:27

My Crown, My Ambition, My Queen. The Crown Trap (Dialogue) thumbnail
01:27
MonologueHarmonic corrosionSynth ambientaleMotivo al pianoViola da gamba
Obiettivo
Support Claudio’s confession without granting him redemption. Keep the dialogue pristine while making the ‘rottenness’ feel physical and inescapable: real guilt, no repentance, and paranoia as the logic of power.
Risultato
The monologue lands as self-awareness trapped in denial. The cue reads as inner corrosion rather than sadness, and the tension stays under the speech without masking it.
Consegna
Final mix plus alternates, clearly labelled. Revisions tracked.
Video
Contesto

Claudio re is inspired by Hamlet. Claudio murders his own brother to take the crown and the queen, then rules under a surface of stability while the crime keeps echoing through the court. His guilt is real, but he refuses the price of repentance because he will not give up what he stole. In this monologue he names the sin as rotten and admits it is the oldest curse, the murder of a brother, then exposes the trap: forgiveness cannot ‘go through’ while he remains in possession of the fruits of the murder, the crown, ambition, and the queen. The cue mirrors that contradiction: a veneer of nobility struggling to stand over something fundamentally corrupt.

Timing
Entra: 00:00 Claudio: “My sin is rotten and its stench reaches heaven.”
Esce: 01:27 End of the confession beat. Music releases without redemption.
Nota: Dialogue-first, but the cue has a clear thematic reveal. Claudio’s real theme appears in D minor on the ‘Light! Light!’ section. Before the line “My queen?” the melody is carried by viola da gamba to introduce historical colour. Monochord and hurdy gurdy enter as ancient-texture markers, while trombones add a rotten aftertaste. The ending uses intentionally dissonant chords as a narrative bridge into the following sequence, where Claudio confronts the spectre in an imagined duel and is killed.
Brief
Desiderato: Dialogue-safe psychological decay. Noble veneer with corruption underneath.
Evitare: Redemptive cadences, big swells, anything that masks the words.
Direzione
  • A: Only synth ambience. Too flat, lacked character identity.
  • B: Piano motif + dark ambient contamination, then D minor theme reveal with historical colour and rotten brass tail.
  • C: More orchestral emotion. Felt sympathetic and reduced the rot.
Scelta finale: B
Linguaggio musicale

The harmonic language is built around Claudio’s piano motif, kept exposed and intimate, then surrounded by dark ambient synth layers as if we are entering his sick mind and distorted emotional space. Non-chord tones and foreign notes contaminate the implied centre, creating a controlled, persistent discomfort that reads as moral rot rather than theatrical dissonance. On the ‘Light! Light!’ section the cue reveals Claudio’s theme in full, in D minor. It carries a dramatic, almost ‘noble’ contour, but the nobility is a veneer: trombones stain the tail of phrases with a rotten aftertaste, and cadences refuse clean closure. Before “My queen?” the line is entrusted to viola da gamba, and historical colours (monochord, hurdy gurdy) enter to evoke the antique weight of the tale without turning it into pastiche. On the words “my queen” the orchestration blooms: full orchestra joins, the ancient instruments remain present, and the synth bed deepens, creating an epic surge of self-justification. The cue then undercuts that grandeur: final chords are deliberately dissonant and the trombones bring the corruption to the surface on Claudio’s last words. It does not resolve as repentance. It hangs as consequence, designed to connect seamlessly into the following section where Claudio’s guilt turns into confrontation and he is killed.

Traccia: My Crown, My Ambition, My Queen
Note tecniche (post)
  • Delivery format: WAV (linear PCM)
  • Specs: 48 kHz, 24-bit
  • Sync: aligned to final picture
Traccia: My Crown, My Ambition, My Queen

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No Shuffling Up There, The Spectre Wins (Vision Fight)

Claudio re · Action · 00:??

No Shuffling Up There, The Spectre Wins (Vision Fight) thumbnail
00:??
Tempo automationBraams dissonantiKick a battitoVisioneColpa
Obiettivo
Turn Claudio’s guilt into a physical event: anxiety, fear, loss of control. Make the defeat inevitable.
Risultato
The kick becomes a heartbeat. It accelerates with anxiety and fear, then slows to a precise stop on the stab. The defeat reads as collapse.
Consegna
Final mix, dialogue-safe alternate, and stems delivered with clear post labels (Braams, Benders, Kick, FX).
Video
Contesto

“But not up there? Ah no. Up there there is no trickery, eh? There, action exists in its true nature. And we ourselves are compelled to bear witness, as beggars, on the forehead of our guilt. Anyone. And then, what remains? [Music]” Claudio enters the imagined duel with the Spectre, is dominated and stabbed. The music starts when the words end.

Timing
Entra: 00:00 Music enters right after ‘And then, what remains?’
Esce: 00:?? The Spectre stabs Claudio. The kick stops.
Nota: The kick must feel like a heartbeat, not a trailer beat. Acceleration equals panic. Slowdown equals collapse. Stop on the stab equals narrative punctuation. Braams equal the pressure of guilt. Benders equal mental distortion. No heroism, no “cool” aesthetic.
Brief
Desiderato: Claustrophobic anxiety. Physical fear. Inevitability. Heartbeat realism. Hard sync to the stab.
Evitare: Epic action feel. Trailer risers. Constant tempo. “Cool” aesthetics. Any sense of victory.
Direzione
  • A: Dissonant braams only, no kick.
  • B: Kick at a constant tempo, no slowdown and no stop.
  • C: Braams plus benders plus a kick that accelerates, then slows to a stop on the stab.
Scelta finale: C, because the heartbeat accelerates and collapses on the strike, making the defeat inevitable.
Linguaggio musicale

Dissonant synth braams and unstable benders. Kick with tempo automation that mimics a heartbeat: it accelerates with anxiety and fear, then progressively slows until it stops when the Spectre stabs Claudio.

Traccia: The Spectre
Note tecniche (post)
  • Delivery: WAV, 48 kHz, 24-bit
  • Stems: Braams, Benders, Kick, FX (labelled for post)
  • Sync: kick stop aligned to the stab
Traccia: The Spectre

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What If A Man Can't Regret, The Prayer That Fails (Dialogue)

Claudio re · Dialogue · 01:03

What If A Man Can't Regret, The Prayer That Fails (Dialogue) thumbnail
01:03
RilascioEmozione
Obiettivo
Make repentance feel like an impossible invocation. Make judgment inevitable and fate perceptible in strikes, without catharsis.
Risultato
Judgment starts distant, then closes in and becomes internal. String ostinato as a prison. Ascending dissonant trombones as escalation without salvation. Theme on sparse violins as inner rot and tragedy. Hits as fate advancing.
Consegna
Final mix ready, alternates on request, stems organized and labeled for post.
Video
Contesto

“...try what repentance can do. What can it not do? Yet what can it do if a man cannot repent? To die, to sleep, and heart attack. And with a sleep, to say we end the heartache and the thousand natural shocks of flesh. This is a consummation to be wished, devoutly to be wished. To die, to sleep—do we not dream ahead? bent close, stubborn, and you, heart of steel snares. Yes, but I orbit, like muscles in a child, just gone. Everything can end... ...repenting. [Music]” Claudio searches for a path to repentance but remains trapped by the real price of redemption. The scene works as a distorted echo of Hamlet’s central knots: conscience, guilt, the impossibility of action, and the desire for an end as escape.

Timing
Entra: 00:00 Music enters right after ‘…repenting.’
Esce: 00:?? End of cue.
Nota: No trailer language. Drone as judgment, not groove. Strings as prison. Trombones as escalation without redemption. Hits as a system advancing, not “cool” accents.
Brief
Desiderato: Judgement, inevitability, tragic interior rot, tightening tension, fate advances in strikes, no catharsis.
Evitare: Easy risers, noble melodies, hope, recognizable modern groove, romanticizing repentance.
Direzione
  • A: Distant drone + hit, no theme.
  • B: String ostinato + ascending trombones, no theme.
  • C: Drone + ostinato + trombones + theme entrance on sparse sampled violins + hit.
Scelta finale: C, because it structures judgment and fate without catharsis.
Linguaggio musicale

Distant drum drone as judgment. Repetitive ostinato violins. Ascending dissonant trombones. Theme entrance on sparse sampled violins with intertwined aching lines. Trombones and percussion hits as fate advancing.

Traccia: What Can Repentance Do
Note tecniche (post)
  • Delivery: WAV, 48 kHz, 24-bit
  • Stems: Drone, Violins (ostinato), Trombones, Theme strings, Percussion hits (labelled for post)
  • Mix: dialogue safe, low end controlled, hits kept short for editorial flexibility
Traccia: What If A Man Can't Regret

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